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Thread Statistics | Show CCP posts - 17 post(s) |
Godin Thekiller
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Posted - 2015.04.09 10:39:00 -
[1] - Quote
**** a Laser, melting **** in yo face, or bombarding **** from afar. Winmatar and Gallente fo life!
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Godin Thekiller
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Posted - 2015.04.10 07:10:00 -
[2] - Quote
CCP Rattati wrote:[img]http://puu.sh/h8h5Z/b4ec44ff7f.jpg[/img]
[img]http://puu.sh/h8jlO/aa6ec4fb04.jpg[/img]
[img]http://puu.sh/h8jTt/d339bb34dd.jpg[/img]
that's it today
I will melt yo face off. WHAT AM I LOOKING AT!!!!!!!!!!!!!?!!!!!!!!!!!!!!!
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Godin Thekiller
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Posted - 2015.04.10 07:18:00 -
[3] - Quote
MINA Longstrike wrote:Aero Yassavi wrote:MINA Longstrike wrote:CCP Rattati wrote:[img]http://puu.sh/h8h5Z/b4ec44ff7f.jpg[/img] Lookin pretty good... placeholder turrets when? Placeholder lav dropship when? I am not good at concept art... but I could try with a dropship maybe. I'd likely end up mixing aspects of the crucifier and the malleusSlot the malleus into the open area of the crucifier at a 45degree angle, chop off some bits of them and open up parts of the back end and call it the 'spirit'.
Or the devs could simply use the designs already made, model them, and put them in, as soon as we get enough art and sound devs to do such anyways.
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Godin Thekiller
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Posted - 2015.04.11 06:22:00 -
[4] - Quote
Iron Wolf Saber wrote:
Please do not expect these assets or gauge them as a simple paintbrush job; its been months since they where previewed and for all you know they could have been left in incomplete states having not even left the paper they where drawn on. Some of these designs may not be fitting current game design decisions as well. The Minmatar LAV for example has superiority of its design in-comparison to the other two lavs we have while the minmatar tank is a mold breaker in terms of how it would work.
Vehicles of a new model takes immense amount of work to implement in as they require new physics rules for each one of them that requires it, sound models, light models, light maps, animations, all sorts of things that go beyond the work that you can do in a hotfix. The effort used in this can be used elsewhere; the solution offered here is an immediate low cost effort high return to which other kinds of important work can be put into pace such as balancing the existence of new havs and other vehicles.
Never really stated that it was going to be done anytime soon, thought that was clear IWS.
As for the models themselves, the Winmatar and Amarr HAV's could be redone to something else, yea. The Winmatar LAV needs to be the model of what LAV's actually looks like, no need to downgrade them all to ****** sports cars.
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Godin Thekiller
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Posted - 2015.04.11 06:24:00 -
[5] - Quote
MINA Longstrike wrote:Those are RDV models godin, not dropship.
Can you read? That says "DROPSHIP" in big, bold letters right beside the models, as well as it shows the models of the Gal and Squid DS's.
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Godin Thekiller
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Posted - 2015.04.11 06:25:00 -
[6] - Quote
Iron Wolf Saber wrote:Vell0cet wrote:Iron Wolf Saber wrote:Please do not expect these assets or gauge them as a simple paintbrush job; its been months since they where previewed and for all you know they could have been left in incomplete states having not even left the paper they where drawn on. Some of these designs may not be fitting current game design decisions as well. The Minmatar LAV for example has superiority of its design in-comparison to the other two lavs we have while the minmatar tank is a mold breaker in terms of how it would work. Vehicles of a new model takes immense amount of work to implement in as they require new physics rules for each one of them that requires it, sound models, light models, light maps, animations, all sorts of things that go beyond the work that you can do in a hotfix. The effort used in this can be used elsewhere; the solution offered here is an immediate low cost effort high return to which other kinds of important work can be put into pace such as balancing the existence of new havs and other vehicles. Please push CCP to get started (if they haven't done so already). The placeholders are better than I expected, but the original proposals are still 1000x better. You're not going to be able to visually identify tanks by their shape anymore when you're in a night/toxic mood as one drawback. I know it's going to take a lot of time and work, but we can't have placeholders if this game gets relaunched on x86, so time is running out. I've already suggested the possibility of crowdsourcing this to the community. Or maybe trying to see if this could be an after-hours side project for the EVE artists the way the DUST guys make games designed to be played on cellphones strapped to their faces? I rather work effort go elsewhere to more immediate concerns.
Same. Actual models can be done later, possibly during the work on getting us to a better platform
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Godin Thekiller
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Posted - 2015.04.11 06:27:00 -
[7] - Quote
CCP Rattati wrote:CEOPyrex CloneA wrote:They look nice indeed.....
I will just be 'that guy' for a moment and say how disappointing it is to see they are just re skinned existing tanks - i had this strange vision that the Minny tank would be some clanking monstrosity that would have a gun barrel so long it would poke into a targets hull before 'opening up the treats inside'
The amarr tank i also thought was going to be an anti grav tank in the style of the amarr ground car etc - massive capacitors charging and crackling energy along its beam laser turret the moment before it sends a lance of energy that cracks into a target and for a split second disables them.
I know creating assets is a painful and long process but i would rather just wait for the above than feel an easy route was taken to get 'new' assets into the game.
Just my 10 cents - otherwise, dat gold brah. Those that have followed the discussions here, know that 1) of course it would be better to have original assets - there are both memory issues and asset issues 2) the community was asked whether they wanted this intermediate and it was overwhelmingly approved
I'll take this as they are actual Winmatar and Amarr HAV's then. Well, ****, noice.
I haz a question though: Are you making 6 new turrets?
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Godin Thekiller
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Posted - 2015.04.11 06:28:00 -
[8] - Quote
Vell0cet wrote:Iron Wolf Saber wrote:Vell0cet wrote:Iron Wolf Saber wrote:Please do not expect these assets or gauge them as a simple paintbrush job; its been months since they where previewed and for all you know they could have been left in incomplete states having not even left the paper they where drawn on. Some of these designs may not be fitting current game design decisions as well. The Minmatar LAV for example has superiority of its design in-comparison to the other two lavs we have while the minmatar tank is a mold breaker in terms of how it would work. Vehicles of a new model takes immense amount of work to implement in as they require new physics rules for each one of them that requires it, sound models, light models, light maps, animations, all sorts of things that go beyond the work that you can do in a hotfix. The effort used in this can be used elsewhere; the solution offered here is an immediate low cost effort high return to which other kinds of important work can be put into pace such as balancing the existence of new havs and other vehicles. Please push CCP to get started (if they haven't done so already). The placeholders are better than I expected, but the original proposals are still 1000x better. You're not going to be able to visually identify tanks by their shape anymore when you're in a night/toxic mood as one drawback. I know it's going to take a lot of time and work, but we can't have placeholders if this game gets relaunched on x86, so time is running out. I've already suggested the possibility of crowdsourcing this to the community. Or maybe trying to see if this could be an after-hours side project for the EVE artists the way the DUST guys make games designed to be played on cellphones strapped to their faces? I rather work effort go elsewhere to more immediate concerns. Like using our 3D artists to create virtual skanks for our quarters? or war barges? What could possibly be more immediate of a concern for the art team? How long do you think it will take to create Minmatar and Amarr small and large turrets, LAV's, HAV's, Dropships, and Heavy weapons with the existing size of the Art team? A year? 2? How long can DUST survive without migrating platforms? A year? 2? Can't you see why they need to make this a priority?
What art team?
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Godin Thekiller
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Posted - 2015.04.11 06:36:00 -
[9] - Quote
CCP Rattati wrote:Cat Merc wrote:Question to the Rat person: Are the new turret colors just what the current turrets will look like when put on the new tanks, or are they new turret types? We made new skins for each, so that we can create new types, add those skins to those types and edit those types however we want. The Minmatar Blaster could have 2x the ROF etc, not sure that's what I want to do but it's possible.
That answered my question.
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Godin Thekiller
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Posted - 2015.04.11 06:38:00 -
[10] - Quote
CCP Rattati wrote:Cat Merc wrote:So how is the SKIN system coming along? Any news on that? Did it indeed improve performance as you theorized? And did you give vehicles a SKIN slot like for dropsuits? The only way to measure that is through crowd testing (as in just deploy it), it's a much better UX for the player anyway and lets us customize our proto suits as well, without breaking the game with proto BPO's. Yeah, it's working so far. Dev Blog maybe. Vehicles do not have SKINs (yet)
Gives me a bunch of cheap skins and a BPO Gal LAV, and I'd get on my knees. Give me a BPO Maddy, and I'd open my legs.
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Godin Thekiller
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Posted - 2015.04.11 06:40:00 -
[11] - Quote
Breakin Stuff wrote:CCP Rattati wrote:Cat Merc wrote:Question to the Rat person: Are the new turret colors just what the current turrets will look like when put on the new tanks, or are they new turret types? We made new skins for each, so that we can create new types, add those skins to those types and edit those types however we want. The Minmatar Blaster could have 2x the ROF etc, not sure that's what I want to do but it's possible. Give me parameters of how you want them to work and DPS ranges to their weak tank and I'll ***** myself out to offer submissions on mechanics. Like the amarr "missile turret" might work best as a dual-beam laser effect That starts low and slow but escalates over time like a plasma cutter Slicing through tank plates. Hijack the mass driver explosion and make it the autocannon shell sound.
I wonder if they can enlarge assets. It would be sweet if they could make 2 rails connect to each other from the bases, and use that as a dual laser, and then enlarge the LR's beam and make it the "Beam Laser archetype.
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Godin Thekiller
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Posted - 2015.04.11 06:41:00 -
[12] - Quote
DUST Fiend wrote:Breakin Stuff wrote:DUST Fiend wrote:Im glad to see that instead of bringing LAVs and DSs in line along with AV and the new tanks, we're playing dress up instead Good tosee that instead of contributing you're still content with complaining instead. Why in gods name would I contribute to a project that won't ever get bigger than it is lmfao? I got into DUST because it was supposed to be a sprawling experience that tied directly to New Eden, not some low FPS laggy lobby shooter hahahah. Skins look nice, but I mean...they're skins hahaha. Oh man this game
Sir, get over it; you're sounding like a Incarna hater, only this sin't a bad thing.
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Godin Thekiller
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Posted - 2015.04.11 06:45:00 -
[13] - Quote
DUST Fiend wrote:Pokey Dravon wrote:DUST Fiend wrote:I get it. Supply and demand mostly. I've been here for 3 years, I know the drill Ah is that why the Dropships have a specialist hull but HAVs don't? Gotcha. A front turret slapped onto an old model doesn't really count as much, and LMFAO can you imagine this game with no ADS? HAHAHAHAHHAHAHAHHAHAHA oh god that's rich, if we only had standard dropships lmfao They STILL haven't been able to program in a proper first person cam for the thing yet Also, HAVs HAD a specialist hull before ADS ever existed, but were "temporarily" removed for "balancing" purposes. Same for LAVs, which had two.
HAV's had 3.....
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Godin Thekiller
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Posted - 2015.04.11 06:48:00 -
[14] - Quote
Iron Wolf Saber wrote:I took another look at the amarr HAV today and it looked black and blue... wtf?
nope
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Godin Thekiller
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Posted - 2015.04.11 06:55:00 -
[15] - Quote
CCP Rattati wrote:We told you and everyone about our hopes and dreams, and vision. That's not lying and I take being called a liar, very seriously.
I don't think it's necessarily a lie, it's just a failed promise. Like, it was unintentional, due to timing, and not realizing how bad the PS3 was going to limit the pursuit of a greater Dust, among just simple poor balance. Then we lost a **** ton of devs. It just got worse and worse.
I bet if we had a full team of clones of you, and a decent art team, the game would be in a much better state. Possibly even getting ready to start transitioning to X86 stuffz.
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Godin Thekiller
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Posted - 2015.04.11 20:03:00 -
[16] - Quote
MINA Longstrike wrote:Godin Thekiller wrote:MINA Longstrike wrote:Those are RDV models godin, not dropship. Can you read? That says "DROPSHIP" in big, bold letters right beside the models, as well as it shows the models of the Gal and Squid DS's. Yes I can read. And just because someone chose to write "DROPSHIP" next to it doesn't mean it's accurate, I mean who says whoever cobbled together that image is a ccp member or even actually correct? It looks more to me like they made some assumptions for things. Look at the actual models, where's the side doors for people to get in? There aren't any, but if you actually look at the bottom of them there's giant magnetic clamps so that they can carry vehicles. Yeah the cal and gal are correct there, because people went 'oh those are in game' so they got that right. But the min and amarr 'dropships' there are clearly RDV's, despite what's written next to them.
That's considerably level dipshit thinking bro.
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Godin Thekiller
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Posted - 2015.04.11 20:04:00 -
[17] - Quote
Breakin Stuff wrote:Godin Thekiller wrote:CCP Rattati wrote:Cat Merc wrote:So how is the SKIN system coming along? Any news on that? Did it indeed improve performance as you theorized? And did you give vehicles a SKIN slot like for dropsuits? The only way to measure that is through crowd testing (as in just deploy it), it's a much better UX for the player anyway and lets us customize our proto suits as well, without breaking the game with proto BPO's. Yeah, it's working so far. Dev Blog maybe. Vehicles do not have SKINs (yet) Gives me a bunch of cheap skins and a BPO Gal LAV, and I'd get on my knees. Give me a BPO Maddy, and I'd open my legs. Nobody wants to see that. Ok maybe Ripley. But No One Else!
I'm pretty sure Rattati would LOVE to see that
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Godin Thekiller
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Posted - 2015.04.11 20:05:00 -
[18] - Quote
Breakin Stuff wrote:More to the point, until Militia HAVs can be reliably killed with militia AV, we will never see a sica or soma BPO.
until the STD Gunnlogi/Madrugar can be reliably killed with STD AV we will never see STD HAV BPOs.
It's give/take. But until sicas and somas don't require proto AV to paste we won't see it.
Well, considering the cost, no. Once they are reasonably cheap, sure.
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Godin Thekiller
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Posted - 2015.04.11 20:07:00 -
[19] - Quote
True Adamance wrote:Breakin Stuff wrote:More to the point, until Militia HAVs can be reliably killed with militia AV, we will never see a sica or soma BPO.
until the STD Gunnlogi/Madrugar can be reliably killed with STD AV we will never see STD HAV BPOs.
It's give/take. But until sicas and somas don't require proto AV to paste we won't see it. That's the odd thing though..... when it comes to AV it's not that I doubt STD tanks can be killed with STD AV but..... people simply don't need STD AV when they can just field Wyrkomi's (both SL and Grenades).....which everyone does.
This statement is pretty much why either you did a full PROTO fit or was pretty much stomped by everything back in the day for piloting, especially HAV's.
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